[BOJ] 2206 벽 부수고 이동하기

Time Lapse :33min 20sec

2206.cpp

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#include <stdio.h>
#include <queue>
using namespace std;
struct INFO {
int y;
int x;
int wall;
};
int dx[4] = { 0,1,0,-1 };
int dy[4] = { -1,0,1,0 };
int map[1000][1000];
int visit[1000][1000][2];
int N, M;
void init() {
char buf[1001];
for (int i = 0; i < N; ++i) {
scanf("%s", buf);
for (int j = 0; j < M; ++j)
map[i][j] = buf[j] & 0b1111;
}
}
int main(void) {
int N, M;
scanf("%d %d", &N, &M);
char buf[1001];
for (int i = 0; i < N; ++i) {
scanf("%s", buf);
for (int j = 0; j < M; ++j)
map[i][j] = buf[j] & 0b1111;
}
INFO info;
queue<INFO> q;
info.x = info.y = info.wall = 0;
q.emplace(info);
visit[0][0][0] = 1;
while (!q.empty()) {
int x = q.front().x;
int y = q.front().y;
int wall = q.front().wall;
q.pop();
for (int i = 0; i < 4; ++i) {
int nx = x + dx[i];
int ny = y + dy[i];
if (0 <= nx && nx < M && 0 <= ny && ny < N) {
if (!map[ny][nx]&&!visit[ny][nx][wall]) {
visit[ny][nx][wall] = visit[y][x][wall] + 1;
info.x = nx; info.y = ny; info.wall = wall;
q.push(info);
}
else if (map[ny][nx] && !wall) {
nx += dx[i];
ny += dy[i];
if (0 <= nx && nx < M && 0 <= ny && ny < N && !map[ny][nx] && !visit[ny][nx][1]) {
visit[ny][nx][1] = visit[y][x][wall]+2;
info.x = nx; info.y = ny; info.wall = 1;
q.push(info);
}
}
}
}
}
if(!visit[N-1][M-1][0] && !visit[N-1][M-1][1]) printf("-1");
else {
int amax = 987654321, bmax = 987654321;
if (visit[N - 1][M - 1][0]) amax = visit[N - 1][M - 1][0];
if (visit[N - 1][M - 1][1]) bmax = visit[N - 1][M - 1][1];
printf("%d", min(amax, bmax));
}
return 0;
}
Author: Song Hayoung
Link: https://songhayoung.github.io/2020/07/30/PS/BOJ/2206/
Copyright Notice: All articles in this blog are licensed under CC BY-NC-SA 4.0 unless stating additionally.