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| struct Node { Node *l, *r, *p; pair<long long, long long> key; long long sum, subset; Node(pair<long long, long long> key, Node* p) : key(key), sum(key.first * key.second), subset(1), l(nullptr), r(nullptr), p(p) {} void update() { subset = 1; sum = key.first * key.second; if(l) subset += l->subset, sum += l->sum; if(r) subset += r->subset, sum += r->sum; } };
struct SplayTree { Node* tree; SplayTree() : tree(nullptr) { insert({INT_MIN, 0}); insert({INT_MAX, 0}); }
void rotate(Node *x) { Node *p = x->p, *b; if (x == p->l) { p->l = b = x->r; x->r = p; } else { p->r = b = x->l; x->l = p; } x->p = p->p; p->p = x; if (b) b->p = p; (x->p ? p == x->p->l ? x->p->l : x->p->r : tree) = x; p->update(); x->update(); }
void splay(Node *x, Node *g = nullptr) { Node* y; while(x->p != g){ Node* p = x->p; if(p->p == g){ rotate(x); break; } auto pp = p->p; if((p->l == x) == (pp->l == p)){ rotate(p); rotate(x); } else { rotate(x); rotate(x); } } if(!g) tree = x; } void insert(pair<long long, long long> key) { if(!tree) { tree = new Node(key, nullptr); return; } Node *p = tree, **pp; while (1) { if (key == p->key) return; if (key < p->key) { if (!p->l) { pp = &p->l; break; } p = p->l; } else { if (!p->r) { pp = &p->r; break; } p = p->r; } } *pp = new Node(key, p); splay(*pp); } bool find(pair<long long, long long> key) { Node *p = tree; if (!p) return false; while (p) { if (key == p->key) break; if (key < p->key) { if (!p->l) break; p = p->l; } else { if (!p->r) break; p = p->r; } } splay(p); return key == p->key; }
void remove(pair<long long, long long> key) { if (!find(key)) return; Node *p = tree; if (p->l and p->r) { tree = p->l, tree->p = nullptr; Node *x = tree; while (x->r) x = x->r; x->r = p->r, p->r->p = x; splay(x), tree->update(); delete p; return; } if(p->l) { tree = p->l, tree->p = nullptr; tree->update(); delete p; return; } if (p->r) { tree = p->r, tree->p = nullptr; tree->update(); delete p; return; } delete p; tree = nullptr; }
void kth(int k) { Node* x = tree; while(1){ while(x->l && x->l->subset > k) x = x->l; if(x->l) k -= x->l->subset; if(!k--) break; x = x->r; } splay(x); }
Node* gather(int l, int r) { l += 1, r += 1; kth(r+1); Node* x = tree; kth(l-1); splay(x, tree); return tree->r->l; }
long long sum(int l, int r) { return gather(l,r)->sum; } };
class Streamer { deque<int> streams; SplayTree* st; unordered_map<long long, long long> freq; int limit, x; public: Streamer(int k, int x) : limit(k), x(x), st(new SplayTree()) {} void update(int x, int operation) { if(freq.count(x)) { st->remove({freq[x], x}); } freq[x] += operation; if(freq[x] == 0) freq.erase(x); else st->insert({freq[x], x}); } long long query(int n) { streams.push_back(n); update(streams.back(),1); if(streams.size() > limit) { update(streams.front(), -1); streams.pop_front(); } if(streams.size() != limit) return -1; if(freq.size() <= x) return st->tree->sum; return st->sum(freq.size() - x, freq.size() - 1); } }; class Solution { public: vector<long long> findXSum(vector<int>& nums, int k, int x) { Streamer* s = new Streamer(k,x); vector<long long> res; for(int i = 0; i < nums.size(); i++) { long long now = s->query(nums[i]); if(now != -1) res.push_back(now); } return res; } };
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