1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139
| #include <bits/stdc++.h>
#pragma optimization_level 3 #pragma GCC optimize("Ofast,no-stack-protector,unroll-loops,fast-math,O3") #pragma GCC target("sse,sse2,sse3,ssse3,sse4,popcnt,abm,mmx,avx") #pragma GCC optimize("Ofast") #pragma GCC target("avx,avx2,fma") #pragma GCC optimization ("unroll-loops")
#define MAX_N 505 #define INF 987654321 #define ll long long #define pll pair<ll, ll> #define vpll vector<pll> #define vall3 vector<array<ll,3>> #define all5 array<ll,5> #define vall5 vector<all5> #define vll vector<ll> #define vs vector<string> #define usll unordered_set<ll> #define vvs vector<vs> #define vvll vector<vll> #define all(a) begin(a), end(a)
using namespace std; const double pi=3.1415926535; struct Point { ll x, y; bool operator ==(const Point& other) const { return x == other.x and y == other.y; } Point operator -(const Point& other) const { return {x - other.x, y - other.y}; } bool operator <(const Point& other) const { if(x == other.x) return y < other.y; return x < other.x; } ll norm() { return x * x + y * y; } };
ll dot(Point a, Point b) { return a.x * b.x + a.y * b.y; }
double abs(Point a) { return sqrt(a.norm()); }
double angle(Point a, Point b) { return acos(dot(a, b) / abs(a) / abs(b)); }
double euclideanDistance(Point& a, Point& b) { return sqrt((a.x - b.x) * (a.x - b.x) + (a.y - b.y) * (a.y - b.y)); }
vector<Point> p;
ll ccw(Point &a, Point &b, Point &c) { ll res = a.x * b.y + b.x * c.y + c.x * a.y; res -= (a.x * c.y + b.x * a.y + c.x * b.y); return res; }
bool cmp(Point& a, Point& b) { ll c=ccw(p[0], a, b); if(c) return c > 0; return euclideanDistance(p[0], a) < euclideanDistance(p[0], b); }
vector<Point> convexHull() { swap(p[0], *min_element(all(p))); sort(begin(p) + 1, end(p), cmp); vector<Point> st;
for(auto& pt: p) { while(st.size() >= 2 and ccw(pt, st[st.size() - 2], st[st.size() - 1]) <= 0) st.pop_back(); st.push_back(pt); }
return st; }
bool inside(vector<Point>& hull, Point& o) { auto CCW = [&](Point& a, Point& b, Point& o) { ll cw = ccw(a, b, o); if(cw > 0) return 1; if(cw == 0) return 0; return -1; }; ll cw = CCW(hull[0], hull[1], o), n = hull.size(); for(ll i = 1; i < n; i++) { if(cw != CCW(hull[i], hull[(i + 1) % n], o)) return false; } return true; }
ll solve(ll l) { double res = 0.0; auto hull = convexHull(); ll n = hull.size(); for(ll i = 0; i < n; i++) { auto now = hull[i]; auto prv = hull[(i - 1 + n) % n]; auto nxt = hull[(i + 1) % n];
double d1 = euclideanDistance(now, nxt); double d2 = euclideanDistance(prv, now);
res += d1;
ll inner = dot(prv - now, nxt - now);
double theta = acos(1.0 * inner / d1 / d2);
theta = pi - theta;
res += l * theta; } return round(res); }
int main() { ios_base::sync_with_stdio(0); cin.tie(0); cout.setf(ios::fixed); cout.precision(8); ll n, l, x, y; cin>>n>>l; for(ll i = 0; i < n; i++) { cin>>x>>y; p.push_back({x,y}); } cout<<solve(l); return 0; }
|