[BOJ] 2933 미네랄

Time Lapse :31min 59sec

2933.cpp

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#include <stdio.h>
#include <queue>
using namespace std;
int R, C, N;
char buf[100][101];
int dx[4] = {0,1,0,-1};
int dy[4] = {-1,0,1,0};
bool visit[100][100];
void pM(){
for(int i = 0; i < R; ++i){
for(int j = 0; j < C; ++j)
printf("%c",buf[i][j]);
printf("\n");
}
printf("\n\n\n");
}
bool isdivied(int _y, int _x){
int lv = _y;
if(_y==R-1) return false;
memset(visit,false,sizeof(visit));
queue<pair<int,int>> q;
q.emplace(_y,_x);
visit[_y][_x] = true;
while(!q.empty()){
int x = q.front().second;
int y = q.front().first;
q.pop();
for(int i = 0; i < 4; ++i){
int nx = x + dx[i];
int ny = y + dy[i];
if(0<=nx&&nx<C && 0<=ny&&ny<R && !visit[ny][nx] && buf[ny][nx] =='x'){
visit[ny][nx] = true;
lv = max(lv,ny);
q.emplace(ny,nx);
}
}
}
return lv != R-1;
}
void simulation(int dir, int level){
int x = -1, y = -1;
if(dir&1){
for(int i = C-1; i >= 0; --i){
if(buf[R-level][i]=='x'){
x = i; y = R-level;
buf[y][x] = '.';
break;
}
}
}
else{
for(int i = 0; i < C; ++i){
if(buf[R-level][i]=='x'){
x = i; y = R-level;
buf[y][x] = '.';
break;
}
}
}
if(x==-1&&y==-1) return;
for(int rep = 0; rep < 4; ++rep) {
int nx = x + dx[rep];
int ny = y + dy[rep];
if(0<=nx && nx < C && 0<=ny && ny<R && buf[ny][nx]=='x') {
if (isdivied(ny, nx)) {
int down[100], downmin = 987654321;
memset(down, -1, sizeof(down));
for (int i = R - 1; i >= 0; --i)
for (int j = 0; j < C; ++j) {
if (visit[i][j] && down[j] == -1) {
down[j] = 0;
for (int k = i + 1; k < R && buf[k][j] == '.'; ++k) {
++down[j];
}
}
}
for (int i = 0; i < C; ++i) {
if (down[i] == -1) continue;
downmin = min(downmin, down[i]);
}
for (int i = R - 1; i >= 0; --i) {
for (int j = 0; j < C; ++j) {
if (visit[i][j] && buf[i][j] == 'x') {
buf[i + downmin][j] = 'x';
buf[i][j] = '.';
}
}
}
}
}
}
}
int main(void) {
int level;
scanf("%d %d", &R, &C);
for(int i = 0; i < R; ++i)
scanf("%s",buf[i]);
scanf("%d",&N);
for(int i = 0; i < N; ++i){
scanf("%d",&level);
simulation(i,level);
}
pM();
}
Author: Song Hayoung
Link: https://songhayoung.github.io/2020/07/30/PS/BOJ/2933/
Copyright Notice: All articles in this blog are licensed under CC BY-NC-SA 4.0 unless stating additionally.